Class 12 Notes - Application of Integrals
Application of Integrals
The application of integrals is a crucial topic in Class 12 mathematics, focusing on how definite integrals can be used to solve real-world problems. The most common applications include finding the area under curves, the area between two curves, and solving problems related to physics and engineering.
1. Area Under a Curve
The area bounded by a curve y = f(x), the x-axis, and the lines x = a and x = b is given by:
Area = ∫ab f(x) dx
This integral gives the total area between the curve and the x-axis from x = a to x = b.
2. Area Between Two Curves
If you have two curves y = f(x) and y = g(x) (where f(x) ≥ g(x) in [a, b]), the area between them is:
Area = ∫ab [f(x) - g(x)] dx
3. Steps to Find Area Between Curves
- Sketch the curves to identify the region whose area is to be found.
- Find the points of intersection (limits of integration).
- Set up the definite integral using the correct upper and lower functions.
- Evaluate the integral to get the area.
4. Example Problems
Example 1: Find the area bounded by the curve y = x2, the x-axis, and the lines x = 1 and x = 3.
Solution:
- Area = ∫13 x2 dx = [x3/3]13 = (27/3) - (1/3) = 9 - 1/3 = 8⅔ units²
Example 2: Find the area enclosed between y = x and y = x2 from x = 0 to x = 1.
Solution:
- Area = ∫01 (x - x2) dx = [x2/2 - x3/3]01 = (1/2 - 1/3) = 1/6 units²
5. Applications in Physics and Engineering
- Finding distance, area, and displacement in physics problems.
- Calculating work done by a variable force.
- Determining the center of mass, volume, and surface area in engineering.
6. Practice Questions
- Find the area bounded by y = 2x + 1, the x-axis, x = 0, and x = 2.
- Calculate the area between y = sin x and y = cos x from x = 0 to x = π/2.
- Find the area enclosed between y = ex and y = e-x from x = 0 to x = 1.
7. Summary
- Definite integrals are used to find areas under curves and between curves.
- Always sketch the region and identify limits before integrating.
- Applications extend to physics, engineering, and real-life problems.